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On the first CD- ROM, 'The Mystery of Mathra,' Uncle Horace is lost in a South American rain forest said to be the home of Mathra, an evil mythical bird. Product Playing 3rd Grade Adventures is a lot like falling into the middle of a Saturday morning cartoon adventure.
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Features: Many educational activities where kids build math, logical reasoning skills, and much more! WIN/MACSee all Product Description CLICK HERE TO DOWNLOAD ClueFinders 3rd Grade pc game download Kids will go on a thrilling jungle adventure. Learning Technology develops essential 3rd Grade academic skills. (Ages 7 to 9) - Sharon GrigginsProduct DescriptionThe exclusive A.D.A.P.T.
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The package also offers a second CD-ROM full of printable workbooks and activity sheets-just in case parents feel their kids are having too much fun. But 3rd Grade Adventures' games are clever, and kids will love playing along with the animated characters. Although the game is rated for children aged 7 to 9, and is equipped with a system that adjusts the program to different ability levels, it's really too difficult for 7- and 8-year-olds to play alone. Each problem solved earns you whimsical items for bartering-sneezeberries, goo beetles, or snagnets-that later become your ticket to the keys to the Lost City, where Mathra resides.Solving 'The Mystery of Mathra' takes a lot of perseverance. But get ready to practice a lot of math, reading, science, geography, and problem-solving skills along the way.Following this long and twisted tale takes players through 'The Monkey Kingdom and the Goo Forest,' where problems are presented by a colorful cast of apes, spiders, and even a quartet of talking flowers that sound a bit like the Beatles.
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You have to join with a team of young rescuers to find Horace and learn what's destroying the jungle. The ClueFinders are waiting for you.Product Playing 3rd Grade Adventures is a lot like falling into the middle of a Saturday morning cartoon adventure. Rescuing Uncle Horace and the animals, stopping Mathra, and restoring order to the rain forest will take courage, patience, and many different types of skills. They also believe that to solve the mystery, they will need to find the keys to the ancient Lost City.
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The ClueFinders think that Mathra has returned and is responsible for the current troubles in the rain forest. They have heard a legend about Mathra, a monster who was believed to have terrorized the inhabitants of ancient Numeria. And now, Joni’s Uncle Horace, a well-known scientist, has disappeared, just as he was about to shed some light on the strange happenings in the forest. Children can play the game at any of four levels.ĭeep within the Numerian rain forest, the ClueFinders-Joni, Santiago, Leslie, and Owen-have stumbled upon a mystery. Additional activities encourage children to review as well as broaden what they know in two key content areas - geography and science. Numerous activities call on children to apply essential mathematics, reading, and language arts skills taught in the third grade classroom. Each of the program’s 24 activities builds on third graders’ growing abilities in abstract thinking, problem solving, and logical reasoning as well as on their avid interest in mystery and adventure.
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In The ClueFinders’ 3rd Grade Adventures, children solve individual problems or sets of problems involving mathematics, logic, geography, science, reading, and language arts.